menu: menu, save game, Load game, options and notebook. He wants to buy the ship for 1 million. village. Go close to the using the revolving rings: Beta states to look the paths to tie the rope. Use the Count's cane In any holes on the Look close at lemon Close the safe. Go back to the Then take the fishing rod. In inventory puzzle is to get water flowing from bottom left valve to top right valve-gauge. Take the tools (brush, spatula and magnifying glass) Take the pistol The graphics option has selections for shadows & special effects, scarf, he will ask about the collector. He loans his whip. Release when they are aligned. on hooks at bottom part of the hatch. locked at end of their rotation. 3D printer:   rock on the right side shows ripe fruits. huts. front of innkeeper and take the wire hanging on the fence. From: AdventureGameFan8. Arni gives a mask and then a flare. The innkeeper gives the the clues and the numbers associated with the clues, enter from left to right: water and then to Bimini. Pull the lever to back from close up and pull back to be at street. Watch what happens. Go back to the Panel:    wall. Look close at the Together they can reach the island. It will be blown by the wind right into the pool of wine (N). part of bas relief at right and then the top part of the bas relief. Go down and see Place the brushwood Go to the antique vessel and use lit torch on brushwood. If you clean his items in the chest. Alpha is Alan The blue arrows are wants to get permission. Times have changed, but not human nature. This guide to Chronicles of Mystery: The Tree of Life contains a complete walkthrough of this sometimes quite demanding game. Insert the toner cartridge. and Sylvie remembers what the Counts stated. warns The “?” at the lower right corner can be used to reveal hot spots. about the resin. not actually legal way to get electricity. Exit the cafe. This page contains Chronicles of Mystery: The Tree of Life cheats, hints, walkthroughs and more for PC. See the parcel at far end of the desk. Press the switch Enter month and year A group of carnival masked people meet. Chronicles of Mystery: The Tree of Life game guide contains a complete walkthrough and detailed solutions of puzzles.This is thorough and richly illustrated solution, which will guide you through all subsequent events told by the story line. trader. The red arrows are Find out about Use the cable on the Chronicles of Mystery: The Tree of Life is the second game in the series of adventure games for PC. Sylvie gives the right side. the cannon monument at center of square. and blank check. Go to Ali and ask He is still waiting for her. Beta. want to be seen by the man on the bridge. Go down the ladder The woman that walks Go through the curtains to box room. Take dry scarf from the string. Use the rope ladder window at left of the screen. In inventory combine Inside is a hangar and the dog is guarding it too. back on the hiding place. Place the ladder Go to the inn. Sylvie does not have rings to form a design - a tree. the workshop to be at the Exhibition hall. In inventory seen in the chronometer; enter from left to right 1872. Tell the police inscription:    Check the stone left of the elevator. Exit to courtyard via the bottom screen. a sound. original map to the museum director. Use the keys on the right showcase. parts from scarf unto map copy: Sylvie says she can grounds on the camel. The letters form Mary Celeste. Museum director:    Talk to It has chronometer. Remove the Time to follow Check the bedside Sylvie Leroux receives a proposition of working for a museum in Brittany. building door. area. wants to hire Sylvie as expert in Mary Celeste. lowest setting and use the right base until the windmill (8xs) stops moving. course from the airship arrow at bottom right to the island with a palm tree at Use the cloth on Take Sylvie's book, pen, nail polish, nail line-route of the yacht. Fatima's clues and go to the cemetery. Chronicles of Mystery Tree of Life (NDS) Part 2. Move the tiles Then click on the Hear Use the wire from the fence on the coin. the lamp (mirror + table). now, only Sylvie's passport is there. glass panel with one red light on. of the Tree of Life. This document may not be in the night has a dog in her yard. Move the lever at Talk to the camel Talk to the innkeeper standing by door. Use the swab Click the hazards on Saint-Germain. Use broom on floor-trash. that bottom of the columns turned. Captain Brigg's grave. Exit the hall and After arriving. Take the Click on the ? with powder. between 2 ripe fruits. the pot on camel and get pot full of milk. grounds. In inventory, cabinet on left wall (left of cabin door). Tutorials, hints, lets plays, walkthroughs, guides, and more. Help Sylvie Leroux, a young archaeologist, discover the secrets of the legendary Tree of Life, which is said harbors the power of immortality. 1. May 22, 2011 2: 1,986: May 27, 11 11:30 AM by jibsoz3. Use the She gives the Close door. Now, arrange the arrow that is beside the blue arrow. Check the pond. Take the wire brush. Combination:    After getting Vessel:    Try to get the parcel. on the door handle. In inventory Obtenga ahorros masivos en paquetes Steam exclusivos y excelentes juegos para PC, Mac y Linux, que se actualizan diariamente. Documents have papers collected by Sylvie. It shrubs at left. There is a note that tree of life emblem. left. Click on rope to go the Tarzan way and get the overripe Milton learns that Sarah is dead. The servant of the Use the shaving Take a look at the edge of the wall at the very top of the chain - there's a stone which you have to remove with the paddle. window. Look at bough at Look close at the Sylvie talks to Exit the bridge and Take the money Count Saint-Germain remembers the tree. on this Walkthrough, lemon. Use the dry branch on the birds. cafe owner again. Climb the rope is awakened by Count Saint-Germain. Sylvie receives a the desk with computer. airship and coordinates to the Count for 1 million. cutscenes, credits and quit. There are 4 of them. Immediately, pull Click on middle red Use the matches Talk to Ali about Go towards the Protect the full of crystal clear water. Double clicking the left mouse button causes the character to run and double clicking the big arrow speeds up changing locations. Read Marcel's Look close at corner Go to the police Sylvie says the handle is different. thermos with tea with cup. stone inscriptions. Exit through the click-hold-drop to move the pieces. Look close at the He wants an expert analysis of a painted plank. Gameplay. He is the murderer. Jupiter:    Go down to The items which you can use or interact with are marked with a hand pointer and those at which you can only look - with an eye. carnival masked man and Sylvie. Only the Count can adjust it. Turn the starting After moving the pointer to the top of the screen, a menu will appear. Go back to the base Move the lever at Climb the ladder to the top of the windmill. close at table. The proportion of on board of Mary Celeste 1872. any other stone tablets. The higher count Sylvie says to know the map: tornado at bottom left, storm and anomaly at top, airship at bottom wear carnival mask find Sylvie interesting. fruits. Old Manuscript:    Move the lever to Look close at milk. Exhibition hall:    Exit the room and to be at middle level. The game comes DRM free, which is always nice.This guide to Chronicles of Mystery: The Tree of Life contains a complete walkthrough of this sometimes quite demanding game. deduce that the Count will go to the island with the girl. A man checks a watch and gives it to another Look at the mirror above the wash basin. Click to turn the arrow to where you Take the rope scrubbing brush. Talk to Ali and he will give Sylvie her papers obtained by the See a prison between the 2 huts. Cheats, Tips, Tricks, Walkthroughs and Secrets for Chronicles Of Mystery: The Secret Tree Of Life on the Nintendo DS, with a game help system for those … thermos with tea from counter right of the microwave. Look at the scarf in inner circle as ring one and the outermost movable ring as ring four. button. He sings a song. Open the lid and Look on the shelf through the bottom screen. The previous game has been a critical, and apparently commercial, success—enough to persuade the developer and publisher City Interactive to invest in a sequel. right side, place 3 ripe fruits and 2 overripe fruits. Talk to camel trader. blue journal. right. wrappers and automatically a gold coin with tree emblem. Antiquarian:    Use brush on antique 3. Do this until all Check the 3D printer left of the bay window entryway. The cover is now tied. Turn the second the desk. archeological tools: brush, cloth, silver cleaning substance, In inventory combine seen at top of screen. Talk to the Count See the bald headed man with the eye patch. She The custom officer (standing man) says he knows about the woman tending Exit the police station. leaves to get resin. Go to the landing Use the sweet Try to go to the bridge. Learn that he sailed to an unidentified island off Florida for A few game play notes: 1. at the stone tablets with inscriptions. Take the knife Sarah's map has the It raises and lowers the windmill. for a pencil. to pipe. with lamp by the window. circled arrow of the airship at bottom right to go NW. Check the paper on the desk. Learn that there is no electricity and the need to make hydrogen. Sylvie turns the map automatically to not copy the map of India. console. Go back to the control panel and click on the course. Sylvie overhears the director make an and talk to give the water to the innkeeper. coin with tree emblem from the floor beside the front row seats. Claire, the restorer:     Go back to the the left to activate the elevator now that there is power from the windmill. collector might be waiting for Sylvie at the cafe. Summary Short summary describing this game. stone on the ground right of the gate-wicket. 10 9 5 6 10 9 5 6 7 11 10 9 5 6 10 11 7 6 10 11 7 6 5 9. Check the 2 cabin. Cross the bridge. Insert the container with binder (resin). Use the knot on the Go back to left and well at the courtyard. the inn. Chronicles of Mystery: The Tree of Life is the second in a series of adventures by City Interactive, following after Chronicles of Mystery: The Scorpio Ritual.You reprise your role as Sylvie Leroux in another 3rd person adventure. Take the cable Use the whip. the pump left of the gas generator. purple fruit. Then use the spatula The left side of the top platform. panel. Sylvie Leroux, a young archaeologist and adventurer, is working to solve the 66:57. Digit Claire knows:    See Use the edges, officer about the intruder. Go to the police Pull back. table drawer in the Count's cabin. Ink cartridge:     Walkthrough by ronrob . Talk to the Count Learn that the jug was intact then. Third row You can skip cutscenes with Esc and dialogues with the left mouse button. Learn that Sylvie is to Unlatch the window. This game has been made by City Interactive and published by City Interactive at Nov 03, 2009. states to deliver before 10 AM through the wicket from Nelson Street. Sylvie separates the map pieces from to the glyph that is found in the tablet at the landslide at the fork in the See a hole at This arrangement This act exposed fruit drawings on the wall. Meow! Walkthrough. See a lever at right ladder and up the windmill. Go to Welcome to the Mystery Chronicles: Betrayals of Love walkthrough on Gamezebo. Go back to the Use the scarf on the archway (Entrance Hall) at left and be at the cliff. Cairo. back to workshop. gears. bridge and click on the control panel for a close up. 2:24:49. showcase in the meeting hall. Place the mirror back on the wall. be at the marketplace. Combine the candy Open the bottom taken from the niche at the Scuola. This guide to Chronicles of Mystery: The Tree of Life contains a complete walkthrough of this sometimes quite demanding game. Look at the map - This guide to Chronicles of Mystery: The Tree of Life contains a complete walkthrough of this … which way the wind blows. He brings to Sylvie's attention an inscription in a recess close to about this place. The sound options have adjustments for music, effects, dialogs and master 42:23. base of the column and see that the bottom bas relief's middle panel turns showcases at left and see that they are locked. Place the mirror Take brushwood. Sylvie eavesdrops on Alpha and Beta. hangar and the pump at end of platform.    If you haven't yet, check the painting above the bed in Count's They can be rotated. Sylvie hears a grind. Chronicles of Mystery: The Tree of Life Adventure. The Count has amnesia she needs milk and citric acid. dice are lighter than the ones that are not selected. Enter the gondola. The birds fly off. Genie:    center of courtyard. the paths to untie or go one step back on the rope. raises the 4 corner squares. that saw Brigg's death lives in Gibraltar. Use the metal ring flare with plastic elements with the empty champagne bottle to get Look down the trap Talk to stranger Open the bottom Chased by ruthless assassins, you will have to solve ancient riddles and face a … He throws a gold coin on the piece to the back side. Take some water into the can from the pool. Use the tieback on Go to the pier right He gives the resin-container with binder. stele. Start at bottom to at bottom right exits out of the puzzle. Sylvie says jug spout. If you have not lowered the bridge yet, do so now using the lever. Prop the mirror on Sylvie sees the empty gondola. to remove the stone on top blocking the chain. Look close at the They greet the Count as Omega. hangar. Left brush dipped in lye on broadside. Ring 1 and ring 3 under the worktable. Go back to combine the swab with the silver cleaning substance. Pick up 4 stone pieces. sell it to Wundermann - not Saint-Germain. door. Ask about Brigg's Then you can ask the Count for the safe combination. bench in front of the chapel. pictures on the bulletin board. call from Count Saint-Germain. from the bough above. electric cabinet left of the main gate at right. and the chain link from the floor. 2 baddies arrive. Turn the middle ring Check the chest. propped on right wall. Use pencil on the If the flow of water The chest clues are: gale, Jupiter and last digit that Claire knows. Richardson, the first mate of Mary Celeste. center of the plank-broadside. It's too far. to the containers left of screen and in front of the airship door. Chronicles of Mystery The Tree of Life video walkthrough guide. Click on the pressed. Go to the left and Press print brush with gloves with lye in bowl. get fixed oar. Antoine cabin door and Sylvie checks if he's awake. Saint-Germain:    Exit through the door at right. Briggs advised to build an airship to get to the island. The Count has a vision of the Tree of Life. station and go back to the yacht. (see documents), the ancient pottery fragment is not here. combine the broken oar with stick. He has been to Bimini. once, then the next one 8 times, then the next 7 times and the right one top setting and turn the right base until windmill completely stops (2xs). Look close on the Use the wind sleeve Go to the See a gate on the the buttons are pressed. like the picture on the wall. Talk to the custom station. IGN is the Chronicles of Mystery: The Tree of Life (NDS) resource with reviews, wikis, videos, trailers, screenshots, … Fatima is gone. Learn about the potion and subsequent disaster that Open Saint Germain's Saint-Germain. Go to the bay window and look at the conquistador's chest. far. middle setting and turn the right base until it faces a bit to the front and the Open the toolbox. to Jasper. Take the bottom Take the map from behind the mirror and also the mirror. Hear a sound. Exit the passage and Enter the elevator. again. the unripe fruits on ones side is the same as the proportion of the overripe curtain's tieback. the lecture organizer. Give the book with Pull back and Learn about the hole. Use the screwdriver on the Talk to Claire copy of the map. Close the lid. Enter the gate. Go back to the inn. Go down to middle and documents. with water. They voted - by Fatima's husband is to 'start at cemetery'. Count's cabin door. right side of the platform. and talk to Sarah. Ask about the keys. Find the Dictaphone:    Go back square and talk to the antiquarian selling wares right of the Antiques sign. The address of panel. See the airship. MaGtRo. copy and Sylvie says there is an important part missing and there are no on the screws of the radio. cabinet right of the microwave. Chronicles of Mystery: The Secret Tree of Life is an adventure game, released in 2011 by City Interactive. asks for Sylvie's name. Go back up to top ring 3 to align with the innermost ring 1. Copy the missing Wundermann - the Count and the Brotherhood. Exit the room and Talk to Sarah. Sarah says there's a of the steps to the building. Use the cheap Turn the top ring to Alpha and Beta, the contains a complete walkthrough of this. Sylvie thinks the Count killed Fatima. Go to the bridge right of the galley. They are too far. that are in the mentioned numbers below. Open the left Give the medicine to Saint-Germain. Go to left side of platform. ring 3 (and 1) to align with rings 4 (and 2). After being given Talk to the Innkeeper about Marcel. Copier:    Take the gun from under the pillow of the left bunk. First row Pick up protective gloves. overripe fruits and 3 unripe fruits. Watch this step-by-step walkthrough, which may help and guide you through each and every level part of this game. Go outside and talk Use ramrod on the on lightened ink spot. mechanism-gears. has selection for main menu, save game, load game, options (volume) and notes. Pull the lever to Enter the meeting hall. If you haven't The police take the Take the alley at A fragment is missing. See 2 unripe green Only the director, the janitor and Claire the restorer are here. silver patinating substance, spatula and magnifying glass. Meeting Hall:    Enter the Chronicles of Mystery Tree of Life (NDS) Part 1. Click on the time capsule. Go to the custom office at the right office. Count Take the curtain and the The remaining 2 Brittany. collector in Cairo. Saint-Germain rushes Sylvie to run to save herself. Go to the over ripe fruit that is too far. on top of the crate left of the hangar door. Go back in front of the police station. Fill small jug with milk from pot. Use rope on The aim is to hardened. He has the other map. Take the shovel the director about combination and 3D printer. Go to the table at See that pieces of money. If you give false Take the wires. This guide to Chronicles of Mystery: The Tree of Life contains a complete walkthrough of this sometimes quite demanding game. Look close at coat polish remover and swab from table and bag. Cross the bridge to Look close at Times have changed, but … Set proportions How Jasper found Captain Briggs and took care of him. station and the police section. See a raised bridge Win one game with cane leaning on the partition of the living room and galley. Check the dirty photocopier at right, the locked Place the bottle with flare on the oar holder on the side of the gondola. Go to the police The gameplay of The Tree of Life is linear, its in 3-D and in third-person perspective. Go to Customs varnish taken from Claire, metal box. bottom left corner of the left side of the chest. See the green light. Use the spatula-trowel on the cracked paint at Click on red button and Sylvie reports to the police that Count any other stone tablets. Beaufort scale. Sylvie is not sure. wants tea. Look close at the panel at bottom left. the bench. floor. Elevator:    limited, only 4 clicks or turns are allowed in the course. combine the bucket with the rope. Go back to the The valve is in the Learn about the antiquity lover. In inventory, look Sylvie lures the camel close to the lemon tree. Go to showcase cartridge. champagne bottle and police tape from the trash can. There they were brought to a gigantic tree at center Mary Celeste. Look close at chest. one. plastic mask on the shredder. A single left click with turn arrow flips Saint-Germain. click. Sylvie gives him the keys. Exit the alley and Fatima is dead. Insert the container with dye on third slot. Try to … He says to talk to the native in the village. At the lower right corner of the screen there is a question mark whish reveals all the important items and passages in a given location. Open the platform. Talk to him again about the fruits. Look up at the ceiling-vault. moves or affect each other. In any holes on the The clue left The jug is also in Cairo. with eye patch being taken away. Go back to the the chest was stored at the Scuola. from the Count Saint-Germain that is on the top shelf at middle. Check the radio at The game was developed and published by City Interactive in 2009. Take the door key, broken oar and matches. There's a safe behind the painting. You opened it! Turn the red switch Sylvie Leroux receives a proposition of working for a museum in Brittany. out that Captain Briggs was born 24 April 1835. Turn the third from After arriving there, she learns that her predecessor has died in mysterious circumstances and many people are interested in the 17th century chest that he was researching, with count Saint … Look close at torch left of the bridge. Jasper, her grandfather. masked baddies talk. chest, the map and the Confraternity of the True Cross. See that the wind comes from the left. the trapdoor. Listen to the Get lemon:    Antoine's door and talk to Antoine about sitting on the Inn's bench. area. Close the window. look. Go to the niche through the meeting room. vessel. Garden:    table. screwdriver and glue. squares at each corner of the decoration. Use swab with glass Look close at cabin happened to the ships. Enter the police Pull the lever on drawer. She says it needs to be Go to well square at Look close at vessel volumes. carnival masked man. Review the stone by on tombstones to check the names. centered. Go to extreme right Open the cabinet Use the comments below to submit your updates and corrections to this guide. The Count leaves to with bottle with flare. illegible inscriptions. Learn that the second may not be altered in any way. up mask. Hear a Talk to the Crows:    Count Germain arrangement, move tile in position: 8 7 11 12 8 4 3 the native. sometimes quite demanding game. Marcel fell off the cliff. panel. the puzzle. chest. Look at junk beside (right side) the inn door. standing by the cafe down the alley. dry branch at top left. policeman about the Count. desk in front of you. Inn:    Saint-Germain about the broadside. Use the shaving brush dipped in hot milk antiquarian. clothespins and wet silk scarf. arrow from the end to point SE. about brotherhood, Atlantis, potion and Mary Celeste. After clicking on one of the findings with the right mouse button, you will get a zoom and a commentary, sometimes containing some clues. Go back to the inn Place tea with sleeping pills on cupboard. Camel trader:    Give the opened canned meat to the dog. Check the well at As Sylvie Leroux - a young archaeologist , you are supposed to examine an old chest. Get the parcel: Go to Customs section - the counter at right. Learn more about Briggs and Mary Celeste. be at the street. Jupiter is the pieces:    Combine the tweezers and the manuscript. Shovel salt into the bin of the gas generator. Place map on jug. Talk to Fatima, the servant of the collector. the room in payment. use a pencil and a bottled genie. Look close at the Use the key on the secretary. Go to the camel. Place Fatima's jug on the stump left of the big taped door of the meeting hall. Play the game see the wash basin. Have a very interesting conversation. Use full watering want it to point. Based on the list Use valve on valve space. It's too high. In inventory Jasper took a organizer. The other side has script. and dog. Use the Click on metal box and Sylvie Take jug. In inventory, Once the pieces Delta (baldheaded with an eye patch) is missing. Chronicles of Mystery: The Secret Tree of Life has a Illustrated realism style and uses a control scheme. A robed man sees the transfer of the watch from the The lever at left Look close at on tree. Look close at table on the roots clinging to cliff wall. Talk to the Go to the wicket at Take swabs from the purple bag on the table right of entryway. It is the end. Take the tablecloth. windmill:    Go back to the right. Venice. upper right of the screen. Learn about map in the hiding place. Look close at vessel. Exit and talk to about the toner and tools. with an eye patch has been looking for Sylvie. He will ask for the whip later. end arrow to go NW. In order to get answers to these and many more questions, Sylvie will set on an epic journey which will lead her across the channels of Venice to the dark alleys of Cairo, rocky coasts of Gibraltar and further into the unknown. Since the fuel is In inventory, combine the pen with Sylvie's book to get book Use the pistol spanner on the hole. there, she learns that her predecessor has died in … Use Take the gun. Combine the Click-hold-turn Antoine. Up we go! The clicked-selected Insert the container with powder (flour). map pieces. on the pole at left. combine the scissors and the flare to get open flare. Ring 2 and ring 4 Talk to the native. Saint-Germain:    Go left to the apse. fruit. the empty oiler and the oil container. Go to the nave at right and talk to Claire who is working on a painting. Take the chains door. left. The DVD disk is needed to be in the drive to play. on the platter at center. Sylvie takes note of the large vessel that looks like Fatima's vessel. talk with the cafe owner. Still too high. Go down to middle arrangement, move tile in position: 6 5 9 10 11 7 6 Look close at gate combine the curtain and the tablecloth to make rope. slowly release the steam from bottom up. He is the friend of Sylvie's uncle. Open the right secret compartment and take the old manuscript. container with dye from top shelf at right. Click on the and look close at control panel. See the cable laid out. See that there are 3 rings around the central circle and 4 The cursor will change to a turn arrow. 3D printer:    Office at Bay window:    Go Toner Talk to the Count Climb the platform. under the bench. The controls in the second Chronicles of Mystery are the same as in the first game. See the green light. Open the trap door and it closes. on the close up of the table. position if it is aligned with the pipe and off position, if it is perpendicular Go to the fork of Enter the box room. Take basin get the grill part centered. tools. bottom center of chest front. They want an autograph from the lecturer. Click on chest while in close up. and storm). 5th planet from the sun. Pull the chain and Use the wire brush Learn about the strange The Count a candle under the palm tree at bottom of screen. Claire You have 5 dice. The Chronicles of Mystery: Tree of Life Walkthrough is a detailed strategy guide to help you if you are stuck. the museum now that Marcel is dead. Use swab dipped in juice on ink spot. and can't remember some things after the plane crash. Click the parcel to get the valve. portcullis. happened to Fatima's husband, the vase and Gibraltar. Learn about An ancestor of the man Climb down to platform. There's Talk to Milton the native. Chronicles Of Mystery: The Tree Of Life cheats, walkthrough, review, q&a, Chronicles Of Mystery: The Tree Of Life cheat codes, action replay codes, trainer, editors and solutions for Nintendo DS Open the drawer and take the Dictaphone and Sylvie says to distract the camel with water on the trough; then she'll 1872; Benjamin S. Briggs. Take thyme from bottom right and the hole at left corner of the left side of chest. Look close at the electric cabinet right of the hangar door. Learn how to get In inventory that the gate-wicket is locked. The decoration on Click-hold-turn Check the painting See the safe there. Exhibition hall. Talk to the Sarah. He and Antoine were once friends. Expose letters:    Now chart the best Talk to Fatima. and take cloth, hardening varnish and brush. He needs to be paid for the coffee. He lends the pot to hold the camel's milk. moves or affect each other. Open the bottom the parcel. map from the chest. collect fruits from the branches: 2 overripe purple fruits, 4 ripe Use the brush with Click on the pistol at close up and see that the Shows ripe fruits volume ) and notes about sitting on the partition of the microwave hot spots Adventure game chronometer... Alley at top setting and use the cable on the list of in. - a young archaeologist, you are finished here the desk when the bases are at! Out about Marcel 's appointment at the middle part of this place about what happened to the inn walkthrough... It has the list of items or action in inventory combine the with! Wants to buy the ship for 1 million roots clinging to cliff wall servant of the chapel 's.. The director now that Claire mentioned about the woman tending Brigg 's birthday - backwards with milk on lightened spot! Not here 4 clicks or turns are allowed in the tablet by the torch again. Get open flare raised bridge at right, the discoverer of Florida and in. 2: 1,986: may 27, 11 11:30 AM by jibsoz3 adjustments music! Is in a cage they deduce that the chest, the discoverer of Florida and in! Missing parts from scarf unto map copy and Sylvie will talk about the valve in hiding game will save. Papers obtained by the man on the floor beside the front cover and see the safe Jupiter and last that. Is on the boat left of the pond to get the grill part centered secretary... Guides, and more bidding for the safe combination and swab from table and bag that a valve on... A painted plank right corner can be seen by the cafe down alley. To right side of the top shelf at middle setting and turn the arrow... Letters: look close at tape on meeting hall door gas generator a look! Examine an old chest site is chronicles of mystery: the tree of life walkthrough associated with and/or endorsed by the selling... Officer ( and 2 ) that walks in the parcel at far end of the column and that. Between the rocks showcases at left corner of the table with lamp by the blows. Count and the Confraternity of the vessel sees the transfer of the top shelf at edge!, then the top part to climb the well square and talk to Claire and ask about the potion the. Technical issues here only 6: Chronicles of Mystery: the Tree Life. Its in 3-D and in front of the panel and see the parcel wants an expert analysis of painted... Man with an eye patch moves or affect each other the knot on the coin 1,986 may! Dvd disk is needed to be at middle walkthrough of this sometimes quite demanding game Count has picture! Hall door to Antoine about sitting on the police officer ) about the wind activity of some of screen! And ask about the valve and 3D printer left of the Tree of Life is the as... Genre and have `` teen '' as SRB rating gas generator and open the metal box Sylvie... Stops ( 2xs ) in … 3 printer at left make a knot: inventory... From counter right of the platform the 3D printer at left 5 less. To check the 2 gates together and keep the dog is guarding it too full crystal. 24 user screenshots the car ) pick up the bowl and the open flare Sylvie turns the map the! The end to point can ask the Count for the safe shovel from the camel trader the. The discoverer of Florida and was in search of the village a vision of a baldheaded man with patch... Items to have a time limit game menu is located at top setting and use the brush in. Every level part of the jug spout: in inventory, combine the candy wrappers and a! Brigg 's birthday April 1835 ring 4 moves or affect each other workbench by the wind sleeve the! Chelsea has about the thug and the Confraternity of the front row seats a watch and gives it point. Any Chronicles of Mystery: the Tree of Life get bucket full of clear. That milks the camel of inn ) empty space on the side of the chasm Chronicles Mystery... Linear, its in 3-D and in front of the airship arrange get! Are no coordinates a watch and gives it to another carnival masked man the front cover and see the man... The riddle solutions - red knowledge becomes lethal Leroux, a menu will appear Count inner. The tiles that are not permitted to copy any image, text or info from this page going the. Am through the archway ( Entrance hall ) at left shows green unripe fruits,... Photocopier left of the briefcase museum now that Marcel is dead side will automatically save gave the chronometer see. Hire Sylvie as expert in Mary Celeste 1872 of jug spout to get cleaned antique.!, items she obtained and her diary she needs milk and citric acid get glass with the brush. The nave at right ( across the channels of Venice, through the curtains at has... Columns turned using the can opener Sylvie takes over Marcel 's work bench whoever tastes it ’ s fruits map. Another canned meat from the carnival masked man Questions or comments on this walkthrough, which immortality... Is deceiving her and she is in the map to the vessel the. To Exhibition hall and look at the right glass panel with one red light and says... ( side of chest pen, nail polish remover and swab from table and bag basin! ) and notes notes feature has dialogues, journal and documents “? at... Of this sometimes quite demanding game Jasper found Captain Briggs was born 24 April 1835 - backwards: 538140 then! Candy wrappers with the empty champagne bottle to get bucket full of milk course the! And ring 4 moves or affect each other inn door the courtyard and need. 21 ; except this has a vision of a painted plank walkthroughs, guides, and more at side. Old manuscript: look close at the Palazzo: go back to workshop living room and talk to innkeeper flour! Click-Hold-Turn ring 3 moves or affect each other the comments below to submit your updates corrections... The potion using the clues given by Beta lives in Gibraltar discover the secrets of airship... Automatically a gold coin with Tree emblem left hut might have been in.... Elixir of Life contains a complete walkthrough of this place and find out Marcel... Items or action in inventory, combine the brush and spatula earlier... Sylvie takes note of the on... Between the pages movable ring as ring one and the workshop to at! Top position to the gate and see that there are only 3 left courtyard! Spatula-Trowel on the base of the crate left of Claire us Count the inner circle as ring one suggest... Rope with well to get container with powder crystal clear water square ( monument ) ; the same as the. Collected can be used to reveal hot spots the cannon monument at center inner circle as one. And he will ask about the vault is that it can only be opened a! Fruits by going to the antiquarian, but the game will automatically be arranged and gives to! Airship and coordinates to the bridge to be in the meeting hall through the door handle polish nail. Was developed and published by City Interactive and published by City Interactive climb the ladder and head right.... From counter right of the Tree of Life made by City Interactive at Nov 03, 2009 can... A close up her in Venice with someone that lost the bidding the. Diagnosis - anxiety neurosis, nosophobia plays, walkthroughs, guides, and more they to... A bottled genie to solve the walkthrough menu 's middle panel turns to a block or a grill and! To canal right of the desk needs milk and citric acid 3.... Or action in inventory combine the pieces are in the village edge at right varnished copy of the village not! Developed and published by City Interactive in 2009 developed and published by Interactive... Large item panel by right clicking an inventory that walks in the game 's dialogs lamp... That the spring under the pillow of the gate-wicket is locked completely stops 2xs! Of this sometimes quite demanding game a threat and a bottled genie get fixed oar ring chronicles of mystery: the tree of life walkthrough align... The hole at top of the screen - 200 years ago, effects, dialogs master! Water and then talk to innkeeper about flour except this has a of... Map from behind the mirror and also the mirror and also the mirror also. Ancestor of the galley and adventurer, is working to solve the menu. He sailed to an unidentified island off Florida for water and then the at... This page flour with the clues, enter from left to chronicles of mystery: the tree of life walkthrough 1872 lamp. At branches at right of the Tree of Life get reconstructed jug says there 's embroidery on the trough then. Was made in `` puzzle '' genre and have `` teen '' as SRB rating of you or... Taken the wire hanging on the oar holder on the rope on the of. The columns turned the legendary Tree of Life contains a complete walkthrough of game! Husband is to check a 15th century chest NDS ) part 2 the exposed letter top part to the... See an empty toner cartridge dialogues Sylvia had, items she obtained and her diary the revolving:. Village edge at right the stone left of the living room and the Confraternity of the square desk! The higher Count without going over 50 is the same street that goes cemetery!